This week's lesson is for the whole family. Everyone can participate! This activity does require some space. It can be done in one room of your residence, from one room to another, down a hallway if you have to, in the garage, or outside if it's not windy. Add music to this lesson to keep it fun, silly, and entertaining. Remember that P.E. should be fun. Perfection is not expected. Let's get our bodies moving, and enjoy each other's company in a new way. For some of you, this may be a great way to get some alone time while you exercise. Enjoy!
52 Card Pick-Up
You'll need a deck of playing cards. If you don't have them, you can make them. This will be a great project for you to complete and save.
A deck of cards includes:
Four Aces or A's, Four Kings or K's, Four Queens or Q's, Four Jacks or J's
Four 10's, Four 9's, Four 8's, Four 7's , Four 6's, Four 5's Four 4's, Four 3's, Four 2's
Each card in the set of 4 has a different suit or shape on it: heart (red), diamond (red), spade (black, pointy one leaf clover), and club (black, 3 leaf clover)
If you're making your own cards, the 4 different shapes can be anything you want and you can choose the four different colors.
Spread the cards out in a big, wide pile at one end of the room.
Make sure the cards are face down so that you can't see the numbers or shapes.
You should take turns with whoever you are playing with. You can also play by yourself.
Activity #1-Sort by Color
When you're ready, move your body quickly to the pile, pick up a card.
Return it back to where you started, and put the card in the correct color pile.
Red cards go in a red pile, black cards in a black pile (or whatever colors you have created).
Continue taking turns until all the cards have been sorted into the correct color piles.
Optional: Time how long it takes to do this activity. Do it again, but try to complete it faster.
Activity #2-Sort by Suit/Shape
Same activity as the first one, but this time you will sort by shape (suit).
Optional: Time the 1st round of the task, and try to beat the time in the 2nd round.
Optional: Change how you are moving to the pile, but keep the movement safe (hop, jump, gallop, side step, skip, walk backwards, walk sideways, dance, jog, run, etc.)
Kindergarteners and 1st graders might need a rest or end the task completely at this point which is okay and expected. If they have enough energy and want to keep going, then by all means, let them keep playing. Otherwise, kindergarteners and 1st graders can complete activitiy 3 on another day and should proceed to a stretching cool down. Kindergarteners and 1st graders are not expected to participate in activity 4.
Activity #3-Queen/King of the Court
Same set-up as activities #1 and #2. This is a paired participant activity.
Two participants will travel to the pile at the same time.
They will each pick up one card but not look at it.
Both people will bring their cards back and turn them over a the same time.
The person with the highest value of card doesn't have to do any jumping jacks. The person who doesn't have the higher value of card does jumping jacks.
The number of jumping jacks can equal the numerical value on their card or their opponent's card (3 of diamonds=3 jumping jacks), or simply do 1 jumping jack if the face-off is not won.
Ace, King, Queen, and Jack are worth 10 jumping jacks.
In the event of a tie, both participants travel to the main pile again.
Students playing by themselves will travel to the pile, grab one card with the right hand and one with the left hand. Once back, flip over the cards. Your dominant hand will determine whether you are successful (no jumping jacks) or unsuccessful (jumping jacks). For example, if you are right handed, and you flip over a 2 with your right hand and a 7 with your left hand, the left hand has won. Since you're not left handed and the right hand has not won, you must do jumping jacks. Again, the number of jumping jacks can correspond to the right handed card or simply do one jumping jack.
Optional: The winner of the face-off does the jumping jacks (because you love to exercise, you love jumping jacks, and you want to do as many as possible).
Activity #4-Queen/King of the Castle
This activity is completed a little differently than the other 3 activities. This activity focuses on strength versus relay movement. Put the cards in a stack on the floor. This is a paired activity or a group activity. Participants are in the push-up ready position (arms extended)) or plank position (on forearms). Pairs face eachother with the card plie between them, or the card pile is in the middle of the group circle.
This activity runs the same as activity #3. Participants grab and flip over cards at the same time. Whoever has the higher value doesn't have to do an exercise. The exercises can vary as such:
The participant in the plank position pushes up into the push-up ready position then back down into plank position.
The participant in push-up position lowers down into plank position then pushes back into push-up position.
The participant can push-up into forwards bridge position ("seat" in the air), then back down into the original position.
The participant can drop their body to the ground then push back up into the original position.
In the event of a tie, draw cards again.
If you're playing alone, sit in criss cross applesauce, butterfly, or V position with legs outstretched. Put the card pile in front of you. Have your dominant hand act as "you", your other hand is your opponent. Do planks or bridges for 3-5 seconds or push-ups.
Expect younger participants to fatigue sooner than older participants. Allow younger participants to complete this activity from a sitting position (criss cross applesauce, butterfly legs, or V position). They do not have to do extra exercises, or have them do exercises that are simple, short, and within their capabilities. They do not have to be strength exercises.
That's it! GREAT WORK!!! Proceed to a stretching cool down.